Abstract class to manage tween effects on ASwing Components
Take a look at fvaswing.effects package to see concrete effect implementations.
Use the Pixlib Tween engine.
More informations about Pixlib here.
static public onEffectEndEVENT:EventTypestatic public onEffectProgressEVENT:EventTypestatic public onEffectStartEVENT:EventTypepublic duration:Numberpublic easing:Functionpublic isPlaying:Boolean [Read Only]public repeat:NumberA value of 1 means to play the effect once.
A value of 0 means to play the effect indefinitely until stopped by a call to the end() method.
public repeatDelay:NumberPossible values are any integer greater than or equal to 0.
public startDelay:NumberPossible values are any int greater than or equal to 0.
If the effect is repeated by using the repeat property, the startDelay is only applied to the first time the effect is played.
public function end():VoidEnds effects.
Must be override by custom subclass
onEffectEndEVENT event is dispatched
| Error | if subclass not override this method |