Class fever.display.ScreenShot

Description

Stores an application screenshot in a BitmapData object.

Use contructor parameter includeOverlay or setOverLayEnabled() to include overlay layer to screenshot.
Default don't use this overlay layer, so every object on this layer ( FvAlert dialog, FvFilechooser dialog, ... ) are not shoot.

Take a look at FeverStage to see Fever layer managment

See Also

Method Index

new ScreenShot()
dispose(), getData(), isOverlayEnabled(), setOverLayEnabled(), update()

Constructor Detail

ScreenShot

public function ScreenShot(target:MovieClip, includeOverlay:Boolean)

Constructor.

Parameters

targetMovieClip content to shoot. ( default use fever.display.FeverStage.level0 target.
includeOverlay true to shoot overlay layer. ( default false

Method Detail

update

public function update():Void

Updates screenshot.

Hides fever.display.FeverStage.overlayLevel layer before updating.

setOverLayEnabled

public function setOverLayEnabled(enabled:Boolean):Void

Defines if overlay layer can be shoot or not.

isOverlayEnabled

public function isOverlayEnabled():Boolean

Returns true if overlay layer can be shoot.

dispose

public function dispose():Void

Clears screen bitmap data.

getData

public function getData():BitmapData

Returns the BitmapData data.